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Monday 30 September 2013

E-Learning and Virtual Education

Today In developing countries, less than 1 in every 1,000 people has access to a computer compared to nearly 600 in every 1,000 in the developed countries.

 Thus, C NET Networks International Media has partnered with UK charity Computer Aid International, to undertake the effort of bridging the digital divide between the developed and the developing parts of the world.



Learning starts with real-world problems. Students should be able to relate to problems and tasks they can handle. Students are given opportunities to see tangible benefits from having these problems solved.

Effective e Learning  or learning itself, is a process. It’s made of stages and a set of interrelated principles, all of which completes the learning process. 

Here are the four stages involved in the process of effective e Learning:

1) Activation
E-learning courses should be able to activate students’ prior or existing knowledge, so as to learn and understand the new knowledge acquired.

2) Demonstration
  • Specific portrayal of an object
  • Experimentation or demonstration for procedures
  • Presentation of situations or cases
  • Examples and non-examples for concepts
  • Visualizations for processes
3) Application
Creates opportunities for students to apply what they have learned, to allow them to measure their own progress and correct their mistakes. 

4) Integration
Learning can only be effective if it’s made personal. When learners are genuinely motivated to learn, they are able integrate instruction into their lives. All those lessons they learned becomes part of them. Because of this, they are able to improve and demonstrate their skills, acquire new knowledge, and defend or modify such knowledge so that it becomes essential to daily life .

 Virtual learning is a social space where students and teacher can interact through threaded discussions or chat. It typically uses Web 2.0 tools for 2-way interaction, and includes a content management system.

 This can take place synchronously or asynchronously, in synchronous systems, participants meet in “real time” and teachers conduct live classes in virtual classrooms. Students can communicate through a microphone, chat rights, or by writing on the board. The teacher is able to present lessons through video, PowerPoint, or chatting. The students are able to talk with other students and the teacher, as well as collaborate with each other, answer questions, or pose questions. They can use the tools available through the application to virtually raise their hand, send messages, or answer questions on the screen given by the teacher or student presenter.

 In asynchronous learning, which is sometimes called “self-paced” learning, students are expected to complete lessons and assignments independently through the system. Asynchronous courses have deadlines just as synchronous courses do, but each student is learning at his own pace.

A virtual learning environment can also include students’ Content management – creation, storage, access to and use of learning resources;

  • Curriculum mapping and planning – lesson planning, assessment and personalization of the learning experience
  • Learner engagement and administration – managed access to learner information and resources and tracking of progress and achievement
  • Communication and collaboration - emails, notices, chat, wikis, blogs
The term "collaborative learning" refers to an instruction method in which students at various performance levels work together in small groups toward a common goal. Students are responsible for one another's learning as well as their own. 

In spite of these advantages, most of the research studies on collaborative learning have been done at the primary and secondary levels. As yet, there is little empirical evidence on its effectiveness at the college level.

However, the need for noncompetitive, collaborative group work is emphasized in much of the higher education literature. Also, majority of the research in collaborative learning has been done in non-technical disciplines.

The advance in technology, changes in the organizational infrastructure are emphasizing more on teamwork within the workforce. Creative thinking, solving problems, and making decisions as a team are essential qualities.
 
Therefore, the development and enhancement of critical-thinking skills through collaborative learning is one of the primary goals of technology education. In addition, ongoing development of technology is important to keep up with the evolution of technology as books are becoming replaced by computers and within that the online community.

Saturday 21 September 2013

Online Business Ideas - 3 Tips To Find A Profitable Idea




Since this week was about doing the business on the Internet, and businesses are all moving towards the web pages and as applications on mobile, I'm sure that we all would have the spark to start up with an own business or have more interest about having a business online. I hope that this video will be essential to create a business and to market it efficiently=)

Below is an image of some questions to consider when staring off a business online....























So with the idea of a business online, comes hand in hand is what is known as E-commerce. Electronic commerce is the sales aspect of e-business. This is an effective and efficient way of communicating within an organization and one of the most effective and useful ways of conducting business.


Sunday 15 September 2013

Social Media & the effect on the Modern Society




I personally like this video, as it shows the effects of social media and our society. Social media has both good and the bad side, but as individuals we should know that is not that social media is good or bad but its how we use it in our lives that impacts the effects of being beneficial or a threat to our future.

Saturday 7 September 2013

WHAT WILL INTERNET BE LIKE 5 YEARS FROM NOW...


    
There is no specific answer to what the internet will be like exactly 5 years from now, but from the current trend we can see that internet will definitely become an utility in our lives and will be more faster in speed. Faster in speed also means that data intensive files can be sent to anyone at any part of the world like a real time 3D or HD video; contents that provide more than just audio and video such as the ability to touch something remotely would be possible! 

However; the internet in the future can also get more complicated if more data are available on the internet that might be accessible to all users easily soon there are chances for the internet to be irrelevant. Without proper management, internet can be just a source of advertisements, inappropriate contents such as pornography and ugly moments of a person's personal history. 

Thus, the future of  internet will be sustained and will evolve, only if there is proper maintenance and specific laws to manage contents and sites restricted to specific age groups and to regulate the number of advertisements. Users of the internet should also be provided with relevant knowledge as to how to use social platforms as the internet is evolving to become more interactive. 

However, we should always consider the fact that internet would serve as a source of knowledge than compared to an experience for an individual.